Game Development Essentials: An Introduction,3th edition

Game Development Essentials: An Introduction 3th edition | TEST BANK

By: Jeannie Novak
About this Textbook
ISBN-10: 1111307652
/ ISBN-13: 9781111307653
Edition: 3th edition
Format: MS Word /or PDF
Published By: Delmar Cengage Learning

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Table of content:

Contents
Introduction
Part I: Setup: Building the Foundation
Ch 1: Historical Elements: How Did We Get Here?
Key Chapter Questions
Before the Arcades
The Arcade Phenomenon
The Birth of Console Games
The Video Game Slump & a New Golden Age
The Personal Computer Revolution
Multiplayer Meets the Online Elite
Mobile & Handheld Games: Nomadic Culture
Convergence: Industry Segments Come Together
Into the Future
Chapter Review Exercises
Ch 2: Platforms & Player Modes: What is the Framework?
Key Chapter Questions
Platform
Time Interval
Player Mode
Game Elements: The Significance of Platforms, Intervals & Modes
Chapter Review Exercises
Ch 3: Goals & Genres: What Are the Possibilities?
Key Chapter Questions
Goals
Genres
Game Elements: The Significance of Goals & Genres
Chapter Review Exercises
Ch 4: Player Elements: Who Plays and Why?
Key Chapter Questions
Game Market
Player Motivation
Geographics
Psychographics
Demographics
Applying Player Markets to Platforms, Genres & Goals
Chapter Review Exercises
Part II: Scenarios: Creating Compelling Content
Ch 5: Story & Character Development: Creating the Narrative
Key Chapter Questions
Storytelling Traditions
Generating Ideas
Classic Character Archetypes
Traditional Story Structure
Story Elements
Plot
Game Story Devices
Game Characters
Character Development Elements
Point-of-View
Visual Character Development
Verbal Character Development
Movement
Background, History & Advancement
Character Description
Game Storytelling & Documentation
Chapter Review Exercises
Ch 6: Gameplay: Creating the Experience
Key Chapter Questions
Rules of Play
Interactivity Modes
Game Theory
Challenges
Balance
Gameplay & Documentation
Chapter Review Exercises
Ch 7: Levels: Creating the World
Key Chapter Questions
Level Design
Structure
Time
Space
Space & Time: Levels, Gameplay & Story
Chapter Review Exercises
Ch 8: Interface: Creating the Connection
Key Chapter Questions
Player-Centered Design
Interface & Game Features
Interface Types
Usability
The Player Experience: Interface & Gameplay
Chapter Review Exercises
Ch 9: Audio: Creating the Atmosphere
Key Chapter Questions
The Importance of Game Audio
Sound Effects
Voiceovers
Music
Audio: A New Dimension
Chapter Review Exercises
Part III: Strategy: Team, Process, and Community
Ch 10: Roles & Responsibilities: Developing the Team
Key Chapter Questions
Company Roles
Team Roles
Tools
The Business Side of Game Development
Chapter Review Exercises
Ch 11: Production & Management: Developing the Process
Key Chapter Questions
Development Phases
Management
Game Documentation
Making It Happen
Chapter Review Exercises
Ch 12: Marketing & Maintenance: Developing the Community
Key Chapter Questions
Marketing
Community Management & Customer Support
Prosumerism: Player as Developer
Community is King
Chapter Review Exercises
Conclusion: The Future Where Are We Going?
The Future of Entertainment?
Resources
Index

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